V-FACE Fundamentals: Turn a V-Face into a calibrated ZTL in Blender and Houdini
V-FACE Fundamentals: Turn a V-Face into a calibrated ZTL in Blender and Houdini
Another V-Face tutorial, this time showing how you can apply the calibrated displacement maps to the head mesh in Blender and Houdini, then take those back into Zbrush to create a ZTL with multiple subdivision levels.