Tokyo Plastic and Picasso Pictures asked me to create a 3D model of a 2D character they had designed for their Pushing Inc app. The model had to be able to hit a wide range of poses and facial expressions so good togology was a must. I created a zbrush sculpt for the client to preview before retopologising him and modelling the mouth interior. I then worked with the rigger to create a variety of morph targets. These stills were lit and produced by Picasso Pictures, I've included them to show the range of expression the animators were able to get out of the model.