Shot 1: Boudicca
Test piece created for a pitch for Creative Assembly. I designed the character, and did all of the modelling, texturing and materials on both Boudicca and the environment, although her face is derived from a 3D scan. I also rigged and animated Boudicca, created all of the hair, fur and grass, and created the matte painting in the background. Modelled in Zbrush and 3DS Max, textured in Substance Painter and Photoshop, rendered in VRay.
Shot 2: Raiden
This is entirely my work. Model created for Metal Gear Solid still adverting images. Modelled in 3DS Max and Zbrush, textured in Zbrush and Photoshop and rendered in Vray.
Shot 3: Farmfoods
TV advert for Farmfoods. I modelled, textured and rigged the penguins including fur sim. I also set up the scene including cameras and lighting, and then using a walk cycle created by a freelancer as base, animated the penguins. I was the lead artist on this job. Modelled in Zbrush and 3DS Max, textured in Zbrush and Photoshop, the fur was done in Hairfarm and the shot was rendered in Vray.
Shot 4/5: Resolva
TV advert for Resolva weedkiller. I modelled and textured the weeds, setup the scenes including cameras and lighting, and animated any ‘unique’ weeds such as those in specific close up shots and the foreground weeds in the wider shots. I then placed all of the background weeds using animation loops created by a freelancer. I was the lead artist on this job. Modelled and animated in 3DS Max, textured in Zbrush and Photoshop, rendered in Vray.
Shot 6: Kitten
This is entirely my work. Created for a pitch. Modelled in Zbrush and Max, the fur was done in Ornatrix, and the turnaround was rendered in VRay.
Shot 7: Centurion
Created for a TV documentary series. I modelled, textured, rigged and animated the character including weapons and shield. Modelled in 3DS Max and Zbrush, textured in Zbrush and Photoshop, rendered in Vray.
Shot 8: Rufus head
Sculpt created as a personal project. Modelled in Zbrush.
Shot 9: Flutterby Created for the children’s TV show ‘Fifi and the Flowertots’. I modelled, textured and animated the character.
Shot 10-13: Carex
Created for a TV advert for Carex handwash. All CG work was my work; I modelled the characters and created the textures and materials as well as lighting the scene. I then rigged and animated them. Modelled, animated and lit in 3DS Max, rendered in VRay.
Shot 14: Monk head
Head sculpt for Dragon Wars documentary. Modelled and textured in Zbrush.
Shot 15: Jetski
Look development piece for Rare’s Kinect Sports game. I modelled and textured the main rock in the centre, modelled many other assets for the background, then brought my work and a junior artist’s work together to build the environment scene including creating the forests. I also modelled the jetski and the hands in the foreground, and animated the foreground jetski. Modelling in Zbrush and 3DS Max, animation in 3DS Max, rendered in Vray.
Shot 16: Cyborg
Entirely my work. Also created for the Metal Gear Solid promotional stills. Modelled in 3DS Max and Zbrush, textured in Zbrush and Photoshop and rendered in Vray.
Shot 17: Bogeyman
Animation. I also modelled and textured the doll’s head.
Shot 18: Hiker sculpt
Entirely my work. Personal project, all modelling done in Zbrush and rendered in Marmoset Toolbag 3.0
Shot 19: Desert
Opening shot of an announcement cinematic for the nDreams VR game ‘The Assembly’. I modelled and textured the bird and the environment and ground vent. I also animated the bird, added wind and fur effects and animated the feather in the foreground, as well as creating the matte painting in the background. I was Lead artist on this project. Modelled in Zbrush and 3DS Max, textured in Zbrush and Photoshop, animated in 3DS Max, rendered in Vray.